Trait

org.omg.oti.json.uml.OTIMOFElement

UMLStateMachine

Related Doc: package OTIMOFElement

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trait UMLStateMachine extends UMLBehavior

StateMachines can be used to express event-driven behaviors of parts of a system. Behavior is modeled as a traversal of a graph of Vertices interconnected by one or more joined Transition arcs that are triggered by the dispatching of successive Event occurrences. During this traversal, the StateMachine may execute a sequence of Behaviors associated with various elements of the StateMachine.

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  1. UMLStateMachine
  2. UMLBehavior
  3. UMLClass
  4. UMLEncapsulatedClassifier
  5. UMLStructuredClassifier
  6. UMLBehavioredClassifier
  7. UMLClassifier
  8. UMLType
  9. UMLPackageableElement
  10. UMLParameterableElement
  11. UMLTemplateableElement
  12. UMLRedefinableElement
  13. UMLNamespace
  14. UMLNamedElement
  15. UMLElement
  16. AnyRef
  17. Any
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  1. final def !=(arg0: Any): Boolean

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def clone(): AnyRef

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  6. final def eq(arg0: AnyRef): Boolean

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  7. def equals(arg0: Any): Boolean

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  8. def finalize(): Unit

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  9. final def getClass(): Class[_]

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  11. final def isInstanceOf[T0]: Boolean

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  12. final def ne(arg0: AnyRef): Boolean

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  13. final def notify(): Unit

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  14. final def notifyAll(): Unit

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  15. final def synchronized[T0](arg0: ⇒ T0): T0

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  16. def toString(): String

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  17. final def wait(): Unit

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  18. final def wait(arg0: Long, arg1: Int): Unit

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  19. final def wait(arg0: Long): Unit

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Inherited from UMLBehavior

Inherited from UMLClass

Inherited from UMLEncapsulatedClassifier

Inherited from UMLStructuredClassifier

Inherited from UMLBehavioredClassifier

Inherited from UMLClassifier

Inherited from UMLType

Inherited from UMLPackageableElement

Inherited from UMLParameterableElement

Inherited from UMLTemplateableElement

Inherited from UMLRedefinableElement

Inherited from UMLNamespace

Inherited from UMLNamedElement

Inherited from UMLElement

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