Trait

org.omg.oti.json.uml.OTIMOFElement

UMLStateInvariant

Related Doc: package OTIMOFElement

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trait UMLStateInvariant extends UMLInteractionFragment

A StateInvariant is a runtime constraint on the participants of the Interaction. It may be used to specify a variety of different kinds of Constraints, such as values of Attributes or Variables, internal or external States, and so on. A StateInvariant is an InteractionFragment and it is placed on a Lifeline.

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  1. UMLStateInvariant
  2. UMLInteractionFragment
  3. UMLNamedElement
  4. UMLElement
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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def clone(): AnyRef

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  6. final def eq(arg0: AnyRef): Boolean

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  7. def equals(arg0: Any): Boolean

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  8. def finalize(): Unit

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  9. final def getClass(): Class[_]

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  10. def hashCode(): Int

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  11. final def isInstanceOf[T0]: Boolean

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  12. final def ne(arg0: AnyRef): Boolean

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  13. final def notify(): Unit

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  14. final def notifyAll(): Unit

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  15. final def synchronized[T0](arg0: ⇒ T0): T0

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  16. def toString(): String

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  17. final def wait(): Unit

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  18. final def wait(arg0: Long, arg1: Int): Unit

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  19. final def wait(arg0: Long): Unit

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Inherited from UMLInteractionFragment

Inherited from UMLNamedElement

Inherited from UMLElement

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